24th January 2015

Photo reblogged from with 94 notes

I would have believed anyone who told me that this was an authentic Sega Master System game box if I didn’t already know that He-Man was never released on SMS.

I would have believed anyone who told me that this was an authentic Sega Master System game box if I didn’t already know that He-Man was never released on SMS.

Tagged: He-Manfakeinfringementart

22nd January 2015

Photoset reblogged from Make It Jellybit with 34 notes

makeitjellybit:

I found this interesting bit on a fascinating wiki called The Cutting Room Floor. There’s a Developer Mode menu in the arcade version of Jojo’s Bizarre Adventure (1998) by Capcom. In this menu, you can find some unused animations/art. In the case of Anubis with Silver Chariot, we get a peek into Capcom’s production process.

In the first image above, we see the original concept art for this character done in pencil. When you go into the Developer Mode menu, you can find that this concept art was scanned in and saved in the sprite’s resolution (though the palette is messed up for this debug menu). The third picture shows how they blocked out the sprite by drawing over the scan, and colored in with a solid color. The fourth image shows the sprite pixels alone. Finally, I included a sprite used in the game to get an idea of the final color/shading. It’s in the middle of a move, so it has some smear effects, but you can get the idea.

Tagged: conceptartJapaneastCapcom1990s1998JojoJoJo's Bizarre Adventure

7th January 2015

Photo with 215 notes

A while ago I posted this pinball flyer, but it didn’t really click with me how hard they tried to match the original clothes until today. I just thought they made up the costumes completely. “This looks weird enough to be futuristic. Ok, stand next...

A while ago I posted this pinball flyer, but it didn’t really click with me how hard they tried to match the original clothes until today. I just thought they made up the costumes completely. “This looks weird enough to be futuristic. Ok, stand next to the pinball machine.” I mean, yeah, it seems like they used stuff they already had around the house, but I like how hard they tried. Marty is ducking to look as short as Micheal J Fox. My favorite thing might be that they look like they got caught doing this.

Tagged: 1990scomparisonUSABack to the Futureflyerpinball1990time travelwest

22nd October 2014

Photo with 13 notes

Hey friends. You may or may not know that I’ve run a couple of themed blogs for years, including this one. I’ve hesitated greatly on the idea of posting my own work. Just so I don’t have to worry about it anymore, I’ve created a new blog where I’ll...

Hey friends. You may or may not know that I’ve run a couple of themed blogs for years, including this one. I’ve hesitated greatly on the idea of posting my own work. Just so I don’t have to worry about it anymore, I’ve created a new blog where I’ll dump my art, music, and in-progress game development. You’ll get to play prototypes, and I’ll sometimes share other things on my mind. I call the blog Make It Jellybit (I’m Jellybit), and you can visit by clicking here. Thanks so much for your interest!

Tagged: gamedevindie devindie gamesillustrationmusicprogramminggif

22nd October 2014

Photoset with 88 notes

I’ve always adored this cosplay cabinet art for Konami’s original arcade release of Teenage Mutant Ninja Turtles (1989). On the flyer, Donatello looks like he doesn’t give a shit about anything the team is doing as long as he has his pizza. On the marquee, Shredder’s DIY costume was just burned into my child mind, and to this day it was the main thing I remembered. Check out more Ninja Turtles posts here.

Tagged: Teenage Mutant Ninja TurtlesTMNTKonami19891980sarcadecabinet artflyer

4th September 2014

Photoset with 73 notes

This is artwork from the pen and paper role-playing games based on Street Fighter. The artwork was pretty hit or miss, with some of the misses reaching the depths of quality that Malibu Comics invented, but the hits are pretty great I think. The series had its complete run in 1994, with later rule books moving away from Street Fighter and deeper into their own fighter universe.

Tagged: Street Fighterrpg19941990sbook

18th February 2014

Photo with 7 notes

“ Out of curiosity over your Maze of Galious post, I reached out to Drew Struzan directly to see if he had any of those old game artworks lying around for the public to digest. According to him, the only games he illustrated directly were two Indiana...

Out of curiosity over your Maze of Galious post, I reached out to Drew Struzan directly to see if he had any of those old game artworks lying around for the public to digest. According to him, the only games he illustrated directly were two Indiana Jones titles. It looks like either the Konami Goonies covers were either taken from movie materials he created, or that it’s not Drew after all.

Thanks a lot for doing this, ultrace! Yeah, that’s likely what happened. I think whoever the artist is for Maze of Galious, that person also did the cover for Miracle of Almana, which I also felt was very Struzanesque. This work is likely inspired by Struzan, but it’s inspiring on its own as well. I love it.

17th February 2014

Photo with 62 notes

The Maze of Galious (1987) by Konami for the MSX. Also known as Knightmare II. The artist looks like it might be Drew Struzan, who did the Goonies cover for Konami, but I can’t find confirmation on this.
UPDATE:
Thanks to ultrace, we got confirmation...

The Maze of Galious (1987) by Konami for the MSX. Also known as Knightmare II. The artist looks like it might be Drew Struzan, who did the Goonies cover for Konami, but I can’t find confirmation on this.

UPDATE:
Thanks to ultrace, we got confirmation that this wasn’t done by Struzan after all. Great work nonetheless.

Tagged: The Maze of Galious19871980sKonamiMSXJapan

15th January 2014

Photo with 215 notes

“ Bounty Sword
(Sadly the best scan I could find).
”
Thank you, Killroad! It’s a lot bigger than what I have. I really dig this cover. I’ll clean this up in a bit when I have time.

Bounty Sword

(Sadly the best scan I could find).

Thank you, Killroad! It’s a lot bigger than what I have. I really dig this cover. I’ll clean this up in a bit when I have time.

Tagged: Bounty Swordsnesjapanboxpioneer1990ssubmission

21st September 2013

Post with 13 notes

Hello again!

I don’t know how many of you followed this blog way back, but I took a break from it to work on some game prototypes and build a future in independent game development. Well, I’ve been doing that, and I’d like to announce the Bmore Indie Games collective. You can read our first post to see what we’re building.

I’m very happy to have found other local game developers that want to build something cool together in Baltimore. I have done all my game development alone for so long that I didn’t know I was surrounded by so many passionate people who love it as deeply as I do. I’ll post new covers on Notable Game Box now and then, but most of my fire is going to go into making games.

Tagged: announcementindie gamesbaltimore