Photoset reblogged from BOX VS. BOX with 257 notes
Sarada no Kuni no Tomato Hime VS. Sarada no Kuni no Tomato Hime VS. Princess Tomato in the Salad Kingdom, 1984/1988/1991
If anyone has a better scan of the PC box, let us know!
Photo reblogged from VGJUNK with 238 notes
An advert for ShadowRun on the Super Nintendo!
Source: oldgamemags
Photo reblogged from Byte Sized with 57 notes
Original promotional poster for Dragon’s Lair. It was the video game embodiment of Jekyll & Hyde: beautifully animated as only Don Bluth’s animation could achieve (with video streaming off laserdisc), and yet cursed with all of the compelling gameplay of whack-a-mole using a broken mallet. Younger gamers may be surprised that quick time event gameplay has existed—and blighted games—for thirty years.
Still, a beautiful game and appropriately grand poster.
Photoset reblogged from The Save Room Mini Bar with 278 notes
The (early and largely unused) concept art of Far Cry 3
by West Studio.
Photoset reblogged from BOX VS. BOX with 83 notes
Exciting Basket VS. Double Dribble VS. Konamic Basket VS. Double Dribble: 5 on 5 VS. Hyperdunk, 1987, 1991, 1994
Photoset reblogged from BOX VS. BOX with 132 notes
Shining Force: Kamigami no Isan VS. Shining Force, 1992/93
Photo reblogged from VGJUNK with 72 notes
Final Zone, Genesis.
A not-so-shabby entry in the Final Zone series of box arts, though not as cool as the Japanese release.
Photo with 52 notes
Awesome flyer for the Warrior (1979) arcade game, by Vectorbeam. Despite being ancient, this vector game may have included the first usage of motion capture in videogames.
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